Clays = 6
Image = scene1.tim
Floor  = 156
ZLimit = 300
ZOffscreen = 100
OnReport = FALSE
Clay  = 1
Color = Orange
Speed = 2100
Delay = 0
Init.x = 0
Init.y = 75
Init.z = 0
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = 11
Angle.z = 25
Rabbit  = False
Remove  = True
Water   = True
Clay  = 2
Color = Orange
Speed = 2300
Delay = 15
Init.x = 0
Init.y = 75
Init.z = 0
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = -3
Angle.z = 27
Rabbit  = False
Remove  = True
Water   = True
Clay  = 3
Color = Orange
Speed = 2100
Delay = 15
Init.x = 0
Init.y = 75
Init.z = 0
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = 09
Angle.z = 28
Rabbit  = False
Remove  = True
Water   = True
Clay  = 4
Color = Orange
Speed = 2300
Delay = 15
Init.x = 0
Init.y = 75
Init.z = 0
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = -10
Angle.z = 25
Rabbit  = False
Remove  = True
Water   = True
Clay  = 5
Color = Orange
Speed = 2100
Delay = 15
Init.x = 0
Init.y = 75
Init.z = 0
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = 10
Angle.z = 25
Rabbit  = False
Remove  = True
Water   = True
Clay  = 6
Color = Orange
Speed = 2300
Delay = 15
Init.x = 0
Init.y = 75
Init.z = 0
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = 12
Angle.z = 25
Rabbit  = False
Remove  = True
Water   = True
