Clays = 4
Image = scene2.tim
Floor = 138
ZLimit = 50
ZOffscreen = 50
OnReport = FALSE
Clay  = 1
Color = White
Speed = 1200
Delay = 0
Init.x = 110
Init.y = 15
Init.z = 10
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = -15
Angle.z = 48
Rabbit  = False
Remove  = True
Water   = False
Clay  = 2
Color = White
Speed = 1050
Delay = 0
Init.x = -117
Init.y = 15
Init.z = 10
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = 15
Angle.z = 51
Rabbit  = False
Remove  = True
Water   = True
Clay  = 3
Color = White
Speed = 1250
Delay = 0
Init.x = 110
Init.y = 28
Init.z = 10
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = -21
Angle.z = 51
Rabbit  = False
Remove  = True
Water   = False
Clay  = 4
Color = White
Speed = 1000
Delay = 0
Init.x = -110
Init.y = 15
Init.z = 10
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = 12
Angle.z = 46
Rabbit  = False
Remove  = True
Water   = True
