Clays = 4
Image = scene3.tim
Floor = 176
ZLimit = 20
ZOffscreen = 20
OnReport = FALSE
Clay  = 1
Color = Orange
Speed = 1100
Delay = 10
Init.x = 300
Init.y = 0
Init.z = 10
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = -15
Angle.z = 50
Rabbit  = False
Remove  = False
Water   = False
Clay  = 2
Color = Orange
Speed = 800
Delay = 20
Init.x = -400
Init.y = 55
Init.z = 800
Rot.x = 90
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = 90
Angle.z = 45
Rabbit  = True
Remove  = False
Water   = False
Clay  = 3
Color = Orange
Speed = 1100
Delay = 0
Init.x = 300
Init.y = 0
Init.z = 10
Rot.x = 20
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = -21
Angle.z = 54
Rabbit  = False
Remove  = False
Water   = False
Clay  = 4
Color = Orange
Speed = 750
Delay = 20
Init.x = 400
Init.y = 55
Init.z = 800
Rot.x = 90
Rot.y = 0
Rot.z = 0
Scale.x = 1.0
Scale.y = 1.0
Scale.z = 1.0
Angle.y = -90
Angle.z = 45
Rabbit  = True
Remove  = False
Water   = False
